﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;


[Serializable]
public class CampColors
{
    public Color[] BasicCampColors{ get=>basicCampColors;}
    public Color[] EmissiveCampColors{ get=>emissiveCampColors;}


    [SerializeField]
    private Color[] basicCampColors;
    [SerializeField]
    private Color[] emissiveCampColors;
}